Thursday, May 6, 2010

Into the Death Gate.


Concerns from the Scourged side.

My 'sister' has been trying to gather gear to become an exceptional Death Knight tank for her guild. She started to run the trio of Forge of Souls, Pit of Saron, and eventually Halls of Reflection if she were able at the advice of a close friend. Wanting to be a team player a request for guild mates to help were issued. This was just a request, no pressure. With all the information in hand, everyone knew what they were getting into. So we set off into the unknown.


Let me tell you a little about my 'sister'. She has been out of the adventuring game for some time and her damage she inflicts isn't the top of her class, but she tries. She used to do nothing but battlegrounds so her armor for raiding is not to par. For these instances she would be carried and she knew it and hated it at the same time.

We started with a pug group for a tank and healer, 3 damage were covered by guild mates. Forge of Souls was down without much carnage on the friendly side. They thanked the tank and heals and decided to press on to Pit of Saron. They were then joined by an up and coming tank and a very good healer. The tank however was very busy, and was not able to stay through the whole instance. The healer first tried to come in as damage which should have been her first indicator but was quickly overlooked when they stated that they needed heals and the damage/healer agreed.

I feel in some ways we take advantage of our healers when they would like to travel the world as damage. I never assume someone will heal for me, and it pains me when I see it done at the frequency it is. However it is not my place to say anything, it is the healers.

So in the pit our tank has a pressing matter and has to leave. Our heals stay with us and we PuG another tank. We get through Krick and Ick and move onto the Saronite throwing monstrosity that we had skipped. Bringing someone else in as tank was a bit disorienting, they had cleared the dungeon the opposite way anyone else would because their tank needed practice, so from an outside perspective clearing the left instead of the right could have been nerve wracking. But they pressed on with only a few comments from the tank to the Forgemaster Garfrost.

Once engaged things took a turn for the worse, we all perished. The tank made comments about heals that were not needed but not negative. Just that we needed sharp heals on that particular fight, to this their healer leaves. My 'sister' was shocked and infuriated and here is why.

First there was the abandonment feeling; a person from your guild has just abandoned you without saying a word until after the fact. In a perfect world it could have been stated that they are not comfortable healing the instance and they wish to drop respectfully. Everything would have been fine and another healer would have been picked up. But to leave without saying a word is disrespectful in my eyes. I personally would have been fine with "Hey guys I'm out, I am really not ready to heal this." but saying nothing, dropping, and picking up a minute or two later in guild is unnerving. Telling us that she was not comfortable healing that dungeon and that she was a horrible healer when everyone knows otherwise. Then why participate?

Second I was angry at the tank for potentially chasing them away with the comment. The comment was not bad to damage, but in a healers vision I can see why it would affect them. A close friend of mine is a healer and they take a lot of pressure. Also if damage does not attune to the healer the part of tank is battled for. Aggravation is stacked on all instead of one entity.

With whispers from another guild mate in defense of the healer my 'sister' got infuriated and stated in party "Hey guys, have fun." and left. Thus breaking the rules she takes to heart and abandoning her guild mates, becoming a hypocrite in the process. She drops out of existence not even bothering to return to the path of the living. Not even 5 moments later she resurrects and sees where she went wrong, gathering her body from the spirit healer and hearthing home, she apologizes to parties involved in her dropping.

Whispers follow: "I'm sorry. Are you mad at me?" her response: I am a little mad at how you bailed. We all could have left if you were not comfortable. In this one statement teamwork and family should be felt.

Is it that hard? To use what voice you have and tell the guild mates that care about you that you are not comfortable in doing something. Yes it is. Because that very instance, my 'sister' did the same. She was not comfortable doing damage in that dungeon, she should not have been carried, and fell into the exact place of the healer. Both were guilty of the same thing, the degree of it doesn't matter, the concern they have to ask themselves is: Is it really that easy to drop family? To my family, it will not happen again.

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