Monday, May 31, 2010

Festergut is no more...



Thanks goes out to: Inglorian (Main Tank Paladin), Rivallus (Off Tank Warrior), Greymaan (Heals Paladin), Yaly (Heals Shaman), Fearus (Boomkin), Fawlks (Hunter), Superdaze (Hunter), Recce (Hunter), and Omegasupreme (Death Knight) (with Polzonlvy (Boomkin) for Vent support). We are so pros at this now! I'm so proud of each of you.


We might have tried this guy 50+ times to get it right but now we know what we are doing. The whole group meshed in every way possible. Grey enjoy your Festergut's Gaseous Gloves . Also to drop was Gutbuster altho not needed by anyone, grats Ing for winning the roll and for winning Avool's Sword of Jin off of trash.

The fight seems complicated at first, especially to this little Rogue, but hang in there and all will become very clear. You will need at least 3 Range anything, 2 Healers with a potential additional off heal, and 2 Tanks.

Tanks: Switch off at 8 stacks of Gastric Bloat which is applied to a tank every 10 Seconds. If the tanks get 10 stacks of this on them it will cause a Gastric Explosion and inflict very high amounts of damage to everyone around them. Very, very bad.

Melee DPS: This is a DPS fight to the T. All melee should stack at the feet of Festergut. Festergut does not have any swings or massive blows so if you get caught in front of him it's no biggie to just position yourself back behind or under him.

Heals: If you can stack with melee, we found this to be the best way. When someone gets Vile Gas shoot them a couple of extra heals as it will inflict a good deal of damage. (Range should be the only ones to get Vile Gas).

Range DPS: You should be spaced 8-10 yards apart. /range10. This will prevent contaminating anyone with Vile Gas should you get it. Stay on the boss and DPS him down. As long as you have 3 range DPS up the Vile Gas that makes you puke on everyone around you will not go to melee.

During the fight the Tanks will pull Fester to the middle of the room switching off stacks as needed. Range will start 8-10 yards apart positioned but the door. Heals stack with Melee (unless your short on range) and your off. We had a Shammy Heals in the party and tripped Heroism at the very beginning. Festergut has a 5 minute Enrage timer so it’s good to get your trinkets in twice. Pop every cool down DPS has after Heroism if available. If it's not available pop them anyway. This will ensure that majority of your trinkets and cool downs will be used to the last 20% or 30% of Festergut's Health.

Gas spores are very important in this fight. This is the way we controlled them. Someone will get a Gas Spore. If you have DBM *Deadly Boss Mods add-on) and you should, it will alert you to when you have one. In which case an X or Skull will be over your toons head. In 10man 2 of these will spawn at the same time, one is to be for melee while the other range. When a Gas Spore spawns people need to gather around the person infected, at the end of their infection it gives an inoculation buff that is very valuable. It has a 12 sec. duration and you need that inoculations so move fast to your designated area. We had a range in the middle of the range line to be a marker for all range to run to when the Spore is present. With Melee it's not as tedious because we can stay in one place only adjusting slightly.

What happens when 2 melee or 2 range get a spore? Rule of thumb, Skull stays in, X goes out. So if you are both melee with spores the X would run to the range that is to stay stationary while all other range run to them. If an Tank has it and a melee has it, it will not matter what icon is set above your head. The tanks will remain where they are and it’s up to the melee to get to the range. (You do not want 2 Gas Spores together; it does more damage than good).

The spore after its 12 sec. duration will then explode. It has an 8 yard radius to affect the group with the inoculation. After the explosion you must return to your areas as fast as possible. Melee return to melee and range stay your 8-10 yard mark away from other range. Rinse and repeat when this happens.

The spores are key for the inoculations that they give; this prevents you from taking the full force of Pungent Blight which is where Festergut will inhale all of the gas in the room and exhaling bringing tons of damage if you are not inoculated.


Communication is key and tonight we had it and then some. Good job everyone.

1 comment:

  1. yeah we did a kick ass job and leave it to the death knight to like save the day again!

    ^_^

    {O.S.}

    ReplyDelete